[Etc]
	#Off the Custom Rendering
	shadersCompat = false
	#ScreenShake(on/off)
	"ScreenShake(on/off)" = true
	#Forced viewpoint change when hit by a grab attack
	"setThirdPerson(on/off)" = true
	#Forced viewpoint change when hit by a grab attack
	"setFirstPerson(on/off)" = true

["bosses Common settings"]
	#custombossbar(on/off)
	"custombossbar(on/off)" = true
	#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
	# Default: 20
	# Range: 0 ~ 200
	ReturnHome = 20

[Weapon]
	#Armor Infinity Durability(on/off)
	"Armor Infinity Durability(on/off)" = true
	#Bulwark of the Flame's Cooldown
	# Default: 80
	# Range: 0 ~ 1000000
	BulwarkOfTheFlameCooldown = 80
	#Gauntlet of Bulwark's Cooldown
	# Default: 80
	# Range: 0 ~ 1000000
	GauntletOfBulwarkCooldown = 80
	#Infernal Forge's Cooldown
	# Default: 80
	# Range: 0 ~ 1000000
	InfernalForgeCooldown = 80
	#Void Forge's Cooldown
	# Default: 120
	# Range: 0 ~ 1000000
	VoidForgeCooldown = 120
	#The Incinerator's Cooldown
	# Default: 400
	# Range: 0 ~ 1000000
	TheIncineratorCooldown = 400
	#Wither Assault Shoulder Weapon's Missile Cooldown
	# Default: 40
	# Range: 0 ~ 1000000
	WASWMissileCooldown = 40
	#WASW's Wither Missile's Damage
	# Default: 16.0
	# Range: 0.0 ~ 1000000.0
	"WASW's WitherMissiledamage" = 16.0
	#Wither Assault Shoulder Weapon's Howitzer Cooldown
	# Default: 100
	# Range: 0 ~ 1000000
	WASWHowitzerCooldown = 100
	#Void Assault Shoulder Weapon's Cooldown
	# Default: 120
	# Range: 0 ~ 1000000
	VASWCooldown = 120
	#Void Core's Cooldown
	# Default: 160
	# Range: 0 ~ 1000000
	VoidCoreCooldown = 160
	#Sandstorm's cooldown
	# Default: 300
	# Range: 0 ~ 1000000
	Sandstormcooldown = 300
	#Soul Render's Timer
	# Default: 100
	# Range: 0 ~ 1000000
	SoulRenderCooldown = 100
	#Gauntlet of Maelstrom's Timer
	# Default: 180
	# Range: 0 ~ 1000000
	gauntletofMaelstromCooldown = 180
	#The Immolator's Timer
	# Default: 300
	# Range: 0 ~ 1000000
	immolatorCooldown = 300
	#Storm Bringer's LightningStorm Damage
	# Default: 6.0
	# Range: 0.0 ~ 1000000.0
	"Ceraunus 's Lightning Storm Damage" = 6.0
	#Ceraunus's Wave Damage
	# Default: 6.0
	# Range: 0.0 ~ 1000000.0
	"Ceraunus's Wave Damage'" = 6.0
	#Ceraunus's Cooldown
	# Default: 150
	# Range: 0 ~ 1000000
	"Ceraunus Cooldown" = 150
	#Astrape's LightningStorm Damage
	# Default: 11.0
	# Range: 0.0 ~ 1000000.0
	"Astrape's Lightning Spear Damage" = 11.0
	#Astrape's Wave Damage
	# Default: 2.0
	# Range: 0.0 ~ 1000000.0
	"Astrape's Area Damage'" = 2.0
	#Astrape's Cooldown
	# Default: 80
	# Range: 0 ~ 1000000
	"Astrape Cooldown" = 80

[Block]
	#Cursed Tombstone Summon cooldown Minute
	# Default: 1
	# Range: 1 ~ 300
	"Cursed Tombstone Summon cooldown Minute" = 1

["Entity damage"]
	#Void Rune's Damage
	# Default: 7.0
	# Range: 0.0 ~ 1000000.0
	Voidrunedamage = 7.0
	#Ashen Breath's Damage
	# Default: 4.0
	# Range: 0.0 ~ 1000000.0
	Ashenbreathdamage = 4.0
	#Death Laser's Damage
	# Default: 5.0
	# Range: 0.0 ~ 1000000.0
	DeathLaserdamage = 5.0
	#Death Laser's Hp Damage
	# Default: 5.0
	# Range: 0.0 ~ 100.0
	DeathLaserHpdamage = 5.0
	#Player's Laser's Damage
	# Default: 7.0
	# Range: 0.0 ~ 1000000.0
	Laserdamage = 7.0
	#Blazing Bone's Damage
	# Default: 5.0
	# Range: 0.0 ~ 1000000.0
	BlazingBonedamage = 5.0
	#Lionfish Spike's Damage
	# Default: 4.0
	# Range: 0.0 ~ 1000000.0
	LionfishSpikedamage = 4.0
	#Wither Howizter's Damage
	# Default: 8.0
	# Range: 0.0 ~ 1000000.0
	WitherHowizterdamage = 8.0
	#Dimensional Rift's Damage
	# Default: 10.0
	# Range: 0.0 ~ 1000000.0
	DimensionalRiftdamage = 10.0
	#Wither Homing Missile's Damage
	# Default: 3.0
	# Range: 0.0 ~ 1000000.0
	WitherHomingMissiledamage = 3.0
	#Abyss Blast's Damage
	# Default: 10.0
	# Range: 0.0 ~ 1000000.0
	AbyssBlastdamage = 10.0
	#Abyss Blast's Hp Damage
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	AbyssBlastHpdamage = 0.1
	#Abyss Orb's Damage
	# Default: 4.0
	# Range: 0.0 ~ 1000000.0
	AbyssOrbdamage = 4.0
	#Lava bomb's Radius
	# Default: 2
	# Range: 1 ~ 7
	Lavabombradius = 2
	#Amethyst Cluster's Damage
	# Default: 12.0
	# Range: 0.0 ~ 1000000.0
	"Amethyst Cluster Damage" = 12.0
	#Sandstorm's Damage
	# Default: 5.0
	# Range: 0.0 ~ 1000000.0
	"Sandstorm Damage" = 5.0
	#Ancient Desert Stele's Damage
	# Default: 18.0
	# Range: 0.0 ~ 1000000.0
	"Ancient Desert Stele Damage" = 18.0
	#Player's Phantom Arrow's Damage
	# Default: 8.0
	# Range: 0.0 ~ 1000000.0
	"Phantom Arrow Damage" = 8.0
	#Phantom Halberd's Damage
	# Default: 12.0
	# Range: 0.0 ~ 1000000.0
	"Phantom Halberd Damage" = 12.0
	#Cursed Sandstorm's Damage
	# Default: 7.5
	# Range: 0.0 ~ 1000000.0
	"Cursed Sandstorm Damage" = 7.5
	#Flame jet's Damage
	# Default: 7.0
	# Range: 0.0 ~ 1000000.0
	"Flame Jet Damage" = 7.0
	#Flare Bomb's Damage
	# Default: 7.0
	# Range: 0.0 ~ 1000000.0
	"Flare Bomb Damage" = 7.0

["Ender Guardian"]
	#EnderGuardian's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	EnderGuardianHealthMultiplier = 1.0
	#EnderGuardian's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	EnderGuardianDamageMultiplier = 1.0
	#EnderGuardian's DamageCap
	# Default: 22.0
	# Range: 0.0 ~ 1000000.0
	EnderGuardianDamageCap = 22.0
	#EnderGuardian's DamageTime
	# Default: 30
	# Range: 0 ~ 100
	EnderGuardianDamageTime = 30
	#EnderGuardian's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	EnderGuardianNatureHealing = 25.0
	#Ender guardian's block breaking ignore the MobGriefing
	EnderguardianBlockBreaking = true
	#Guardian's Immune to Long distance attack range.
	# Default: 12.0
	# Range: 1.0 ~ 1000000.0
	"Guardian's prevent attacks from far away Range" = 12.0
	#Guardian's gravity Punch Hp Damage
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	"Guardian's gravity Punch Hp Damage" = 0.05
	#Guardian's Teleport attack Hp Damage
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	"Guardian's Teleport attack Hp Damage" = 0.05
	#Guardian's Punch Hp Damage
	# Default: 0.06
	# Range: 0.0 ~ 1.0
	"Guardian's knockback Hp Damage" = 0.06
	#Guardian's Uppercut Hp Damage
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	"Guardian's Uppercut Hp Damage" = 0.1
	#Guardian's RocketPunch Hp Damage
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	"Guardian's RocketPunch Hp Damage" = 0.1
	#Guardian's etc area attack Hp Damage
	# Default: 0.08
	# Range: 0.0 ~ 1.0
	"Guardian's area attack Hp Damage" = 0.08
	#EnderGuardianBlockBreaking radius
	# Default: 15
	# Range: 0 ~ 20
	"EnderGuardianBlockBreaking X" = 15
	#EnderGuardianBlockBreaking radius
	# Default: 2
	# Range: 0 ~ 10
	"EnderGuardianBlockBreaking Y" = 2
	#EnderGuardianBlockBreaking radius
	# Default: 15
	# Range: 0 ~ 20
	"EnderGuardianBlockBreaking Z" = 15

["Netherite Monstrosity"]
	#Monstrosity's Lavabomb magazine.
	# Default: 3
	# Range: 1 ~ 1000000
	LavabombMagazine = 3
	#Monstrosity's Lavabomb amount
	# Default: 3
	# Range: 1 ~ 1000000
	Lavabombamount = 3
	#Lava Bomb of Monstrosity's Duration
	# Default: 350
	# Range: 1 ~ 10000
	LavaBombDuration = 350
	#Lava Bomb of Monstrosity's additional random duration size
	# Default: 150
	# Range: 1 ~ 10000
	LavaBombRandomDuration = 150
	#Monstrosity's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	MonstrosityHealthMultiplier = 1.0
	#Monstrosity's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	MonstrosityDamageMultiplier = 1.0
	#Monstrosity's Healing Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	MonstrosityHealingMultiplier = 1.0
	# Monstrosity's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	MonstrosityNatureHealing = 25.0
	#Monstrosity's DamageCap
	# Default: 22.0
	# Range: 0.0 ~ 1000000.0
	MonstrosityDamageCap = 22.0
	#Monstrosity's DamageTime
	# Default: 10
	# Range: 0 ~ 100
	MonstrosityDamageTime = 10
	#Monstrosity's bodyBlocking verdict
	NetheritemonstrosityBodyBloking = true
	#Monstrosity's attack Hp Damage
	# Default: 0.08
	# Range: 0.0 ~ 1.0
	"Monstrosity's attack Hp Damage" = 0.08
	#Monstrosity's Immune to Long distance attack range.
	# Default: 18.0
	# Range: 1.0 ~ 1000000.0
	"Monstrosity's prevent attacks from far away Range" = 18.0
	#Monstrosity's block breaking ignore the MobGriefing
	monstrosityBlockBreaking = true

["Ender Golem"]
	#Ender Golem's block breaking ignore the MobGriefing
	EndergolemBlockBreaking = false
	#Endergolem's Immune to Long distance attack range.
	# Default: 6.0
	# Range: 1.0 ~ 1000000.0
	"Endergolem's prevent attacks from far away Range" = 6.0
	#Golem's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	GolemHealthMultiplier = 1.0
	#Golem's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	GolemDamageMultiplier = 1.0

[Ignis]
	#Ignis's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	IgnisHealthMultiplier = 1.0
	#Ignis's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	IgnisDamageMultiplier = 1.0
	#Ignis's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	IgnisNatureHealing = 25.0
	#Ignis's Healing Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	IgnisHealingMultiplier = 1.0
	#Ignis's Immune to Long distance attack range.
	# Default: 15.0
	# Range: 1.0 ~ 1000000.0
	"Ignis's prevent attacks from far away Range" = 15.0
	#Ignis's DamageCap
	# Default: 20.0
	# Range: 0.0 ~ 1000000.0
	IgnisDamageCap = 20.0
	#Ignis's DamageTime
	# Default: 15
	# Range: 0 ~ 100
	IgnisDamageTime = 15
	#Ignis's cracked block breaking ignore the MobGriefing
	IgnisBlockBreaking = true

[revenant]
	#Revenant's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	RevenantHealthMultiplier = 1.0
	#Revenant's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	RevenantDamageMultiplier = 1.0

["The Prowler"]
	#The Prowler's Immune to Long distance attack range.
	# Default: 16.0
	# Range: 1.0 ~ 1000000.0
	"The Prowler's prevent attacks from far away Range" = 16.0
	#Prowler's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ProwlerHealthMultiplier = 1.0
	#Prowler's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ProwlerDamageMultiplier = 1.0

["The Harbinger"]
	#Harbinger's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	HarbingerHealthMultiplier = 1.0
	#Harbinger's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	HarbingerDamageMultiplier = 1.0
	#Harbinger's Healing Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	HarbingerHealingMultiplier = 1.0
	#Harbinger's Wither Missile's Damage
	# Default: 8.0
	# Range: 0.0 ~ 1000000.0
	"Harbinger's WitherMissiledamage" = 8.0
	#Harbinger's laser's Damage
	# Default: 5.0
	# Range: 0.0 ~ 1000000.0
	"Harbinger's laser damage" = 5.0
	#Harbinger's Immune to Long distance attack range.
	# Default: 35.0
	# Range: 1.0 ~ 1000000.0
	"The Harbinger's prevent attacks from far away Range" = 35.0
	#Harbinger's DamageCap
	# Default: 22.0
	# Range: 0.0 ~ 1000000.0
	"The Harbinger DamageCap" = 22.0
	#Harbinger's DamageTime
	# Default: 12
	# Range: 0 ~ 100
	"The Harbinger DamageTime" = 12
	#Harbinger's lasers can light a fire in MobGriefing
	"The Harbinger Light A Fire" = true
	#The Harbinger's charge attack Hp Damage
	# Default: 0.06
	# Range: 0.0 ~ 1.0
	"The Harbinger's charge attack Hp Damage" = 0.06

["The Leviathan"]
	#Leviathan's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	LeviathanHealthMultiplier = 1.0
	#Leviathan's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	LeviathanDamageMultiplier = 1.0
	#Leviathan's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	LeviathanNatureHealing = 25.0
	#Leviathan's Immune to Long distance attack range.
	# Default: 38.0
	# Range: 1.0 ~ 1000000.0
	"Leviathan's prevent attacks from far away Range" = 38.0
	#Leviathan's Bite Hp Damage
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	"Leviathan's Bite Hp Damage" = 0.1
	#Leviathan's Rush Hp Damage
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	"Leviathan's Rush Hp Damage" = 0.05
	#Leviathan's TailSwing Hp Damage
	# Default: 0.08
	# Range: 0.0 ~ 1.0
	"Leviathan's TailSwing Hp Damage" = 0.08
	#Leviathan's Tentacle Hp Damage
	# Default: 0.03
	# Range: 0.0 ~ 1.0
	"Leviathan's Tentacle Hp Damage" = 0.03
	#Leviathan's DamageCap
	# Default: 20.0
	# Range: 0.0 ~ 1000000.0
	LeviathanDamageCap = 20.0
	#Leviathan's DamageTime
	# Default: 15
	# Range: 0 ~ 100
	"Leviathan DamageTime" = 15
	#Leviathan's block breaking ignore the MobGriefing
	LeviathanBlockBreaking = true
	#Leviathan Immune Out of Water
	LeviathanImmuneOutofWater = true

["The Baby Leviathan"]
	#BabyLeviathan's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	BabyLeviathanHealthMultiplier = 1.0
	#BabyLeviathan's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	BabyLeviathanDamageMultiplier = 1.0

["Modern Remnant"]
	#Modern Remnant's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ModernRemnantHealthMultiplier = 1.0
	#Modern Remnant's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ModernRemnantDamageMultiplier = 1.0

["Netherite Ministrosity"]
	#Ministrosity's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	MinistrosityHealthMultiplier = 1.0

["Amethyst Crab"]
	#Amethyst Crab's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	AmethystCrabHealthMultiplier = 1.0
	#Amethyst Crab's EarthQuake Damage
	# Default: 5.0
	# Range: 0.0 ~ 1000000.0
	AmethystCrabEarthQuakeDamage = 5.0
	#Amethyst Crab's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	AmethystCrabDamageMultiplier = 1.0

["Ancient Remnant"]
	#Ancient Remnant's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	AncientRemnantHealthMultiplier = 1.0
	#Ancient Remnant's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	AncientRemnantDamageMultiplier = 1.0
	#AncientRemnant's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	AncientRemnantNatureHealing = 25.0
	#Ancient Remnant's Immune to Long distance attack range.
	# Default: 14.0
	# Range: 1.0 ~ 1000000.0
	"Ancient Remnant's prevent attacks from far away Range" = 14.0
	#Ancient Remnant's DamageCap
	# Default: 21.0
	# Range: 0.0 ~ 1000000.0
	AncientRemnantCap = 21.0
	#Ancient Remnant's DamageTime
	# Default: 12
	# Range: 0 ~ 100
	"Ancient Remnant DamageTime" = 12
	#Ancient Remnant's block breaking ignore the MobGriefing
	AncientRemnantBlockBreaking = true
	#Remnant's Charge Hp Damage
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	"Remnant's Charge Hp Damage" = 0.1
	#Remnant's Hp Damage
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	"Remnant's Normal attack Hp Damage" = 0.05
	#Remnant's Stomp Hp Damage
	# Default: 0.03
	# Range: 0.0 ~ 1.0
	"Remnant's Stomp Hp Damage" = 0.03
	#Remnant's EarthQuake Damage
	# Default: 11.0
	# Range: 0.0 ~ 1000000.0
	"Remnant's EarthQuakeDamage" = 11.0

[Koboleton]
	#Cause Koboleton to Drop Item In Hand Percent
	# Default: 5.0
	# Range: 0.0 ~ 100.0
	CauseKoboletontoDropItemInHandPercent = 5.0

[Kobolediator]
	#Kobolediator's block breaking ignore the MobGriefing
	KobolediatorBlockBreaking = false
	#Kobolediator's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	KobolediatorHealthMultiplier = 1.0
	#Kobolediator's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	KobolediatorDamageMultiplier = 1.0

[Wadjet]
	#Wadjet's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	WadjetHealthMultiplier = 1.0
	#Wadjet's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	WadjetDamageMultiplier = 1.0

[Aptrgangr]
	#Aptrgangr's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	AptrgangrHealthMultiplier = 1.0
	#Aptrgangr's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	AptrgangrDamageMultiplier = 1.0
	#Axe Blade's Damage
	# Default: 8.0
	# Range: 0.0 ~ 1000000.0
	AptrgangrAxeBladeDamage = 8.0

[Clawdian]
	#Clawdian's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ClawdianHealthMultiplier = 1.0
	#Clawdian's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ClawdianDamageMultiplier = 1.0

[Scylla]
	#Scylla's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ScyllaHealthMultiplier = 1.0
	#Scylla's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	ScyllaDamageMultiplier = 1.0
	#Scylla's Immune to Long distance attack range.
	# Default: 10.0
	# Range: 1.0 ~ 1000000.0
	"Scylla's prevent attacks from far away Range" = 10.0
	#Scylla's Spear Damage
	# Default: 14.0
	# Range: 0.0 ~ 1000000.0
	"Scylla's Spear Damage" = 14.0
	#Scylla's Lightning Storm
	# Default: 10.0
	# Range: 0.0 ~ 1000000.0
	"Scylla's Lightning Storm" = 10.0
	#Scylla's Lightning Area
	# Default: 4.0
	# Range: 0.0 ~ 1000000.0
	"Scylla's Lightning Area" = 4.0
	#Scylla's Storm Serpent
	# Default: 16.0
	# Range: 0.0 ~ 1000000.0
	"Scylla's Snake Damage" = 16.0
	#Scylla's Anchor Damage
	# Default: 16.0
	# Range: 0.0 ~ 1000000.0
	"Scylla's Anchor Damage" = 16.0
	#Scylla's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	"Scylla NatureHealing" = 25.0
	#Scylla's DamageCap
	# Default: 22.0
	# Range: 0.0 ~ 1000000.0
	"Scylla DamageCap" = 22.0
	#Scylla's DamageTime
	# Default: 25
	# Range: 0 ~ 100
	"Scylla DamageTime" = 25
	#Scylla's HP Damage
	# Default: 0.05
	# Range: 0.0 ~ 1000000.0
	"Scylla's HP Damage" = 0.05
	#Scylla's Spin HP Damage
	# Default: 0.07
	# Range: 0.0 ~ 1000000.0
	"Scylla's Spin Hp Damage" = 0.07
	#Scylla's Lightning Storm HP Damage
	# Default: 0.04
	# Range: 0.0 ~ 1000000.0
	"Scylla's Lightning Storm HP Damage" = 0.04
	#Scylla weather change
	"Scylla Weather Change" = true

[Maledictus]
	#Maledictus's Health Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	MaledictusHealthMultiplier = 1.0
	#Maledictus's Damage Multiplier
	# Default: 1.0
	# Range: 0.0 ~ 1000000.0
	MaledictusDamageMultiplier = 1.0
	#Maledictus's Immune to Long distance attack range.
	# Default: 12.0
	# Range: 1.0 ~ 1000000.0
	"Maledictus's prevent attacks from far away Range" = 12.0
	#Maledictus's Healing with out target
	# Default: 25.0
	# Range: 0.0 ~ 1000000.0
	MaledictusNatureHealing = 25.0
	#Maledictus's Phantom Halberd Damage
	# Default: 10.0
	# Range: 0.0 ~ 1000000.0
	"Maledictus' Phantom Halberd Damage'" = 10.0
	#Maledictus's DamageCap
	# Default: 20.0
	# Range: 0.0 ~ 1000000.0
	MaledictusDamageCap = 20.0
	#Maledictus's DamageTime
	# Default: 30
	# Range: 0 ~ 100
	"Maledictus DamageTime" = 30
	#Maledictus's melee Hp Damage
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	"Maledictus's melee Hp Damage" = 0.05
	#Maledictus's Shock wave Hp Damage
	# Default: 0.03
	# Range: 0.0 ~ 1.0
	"Maledictus's Shock Wave Hp Damage" = 0.03
	#Maledictus's AOE Hp Damage
	# Default: 0.15
	# Range: 0.0 ~ 1.0
	"Maledictus's AOE Hp Damage" = 0.15
	#Maledictus's flying Smash Hp Damage
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	"Maledictus's Flying Smash Hp Damage" = 0.1
	#Maledictus's Jump Smash Hp Damage
	# Default: 0.08
	# Range: 0.0 ~ 1.0
	"Maledictus's Jump Smash Hp Damage" = 0.08
	#Maledictus's Phantom Arrow's Damage
	# Default: 5.0
	# Range: 0.0 ~ 1000000.0
	"Maledictus's Phantom Arrow Damage" = 5.0
	#Maledictus's cracked block breaking ignore the MobGriefing
	MaledictusBlockBreaking = true

[spawning]
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 2
	# Range: 0 ~ 1000
	DeeplingSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 30
	# Range: > 0
	DeeplingSpawnRolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	DeeplingBruteSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 50
	# Range: > 0
	DeeplingBruteSpawnRolls = 50
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 2
	# Range: 0 ~ 1000
	DeeplingAnglerSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 30
	# Range: > 0
	DeeplingAnglerSpawnRolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	DeeplingPriestSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 70
	# Range: > 0
	DeeplingPriestSpawnRolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	DeeplingWarlockSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 70
	# Range: > 0
	DeeplingWarlockSpawnRolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	CoralgolemSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 70
	# Range: > 0
	CoralgolemSpawnRolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	AmethystCrabSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 20
	# Range: > 0
	AmethystCrabSpawnRolls = 20
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 15
	# Range: 0 ~ 1000
	KoboletonSpawnWeight = 15
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 1
	# Range: > 0
	KoboletonSpawnRolls = 1
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 5
	# Range: 0 ~ 1000
	IgnitedBerserkerSpawnWeight = 5
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 2
	# Range: > 0
	IgnitedBerserkerSpawnRolls = 2

["World Generation"]
	#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
	# Default: 2
	# Range: 0 ~ 5
	cursedPyramidCheckRange = 2
	#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
	# Default: 2
	# Range: 0 ~ 32
	cursedPyramidHeightVariance = 2

["Boss Respawner"]
	#on/off
	MonstrosityRespawner = true
	#on/off
	EnderGuardianRespawner = true
	#on/off
	HarbingerRespawner = true
	#on/off
	RemnantRespawner = true
	#on/off
	ScyllaRespawner = true

["bosses Music"]
	#BossMusic(on/off)
	"BossMusic(on/off)" = true
	#BossMusicVolume(denominator)
	# Default: 1
	# Range: 1 ~ 1000000
	BossMusicVolume = 1
	#Enable separate music per boss phase
	"IgnisSeparatePhaseMusic(on/off)" = true
	#Enable separate music per boss phase
	"EnderGuardianSeparatePhaseMusic(on/off)" = true
	#Enable separate music per boss phase
	"LeviathanSeparatePhaseMusic(on/off)" = true
